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The Khronos Group Inc

Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision ...

Vulkan Overview - The Khronos Group Inc

Download demos and open source samples to take your new Vulkan API for a ... Look no further: Here are several game engines that currently support Vulkan.

WebGL Overview - The Khronos Group Inc

WebGL is a cross-platform, royalty-free web standard for a low-level 3D graphics API based on OpenGL ES, exposed to ECMAScript via the HTML5 Canvas ...

khronos rules EN - new 2.indd - Matagot

Not just dreaming about it like my astrologist does, but actually going there. I can hardly ... The 55 Construction cards are shuffled and placed in a pile face down.

The OpenGL ES Shading Language - Khronos Group

29 Jan 2016 ... LONG AS the contents of the specification are not changed in any ... are registered trademarks and the OpenGL ES and OpenGL SC ... Where the implementation supports more than the mandated specification, off-target compilers are ... #if, #ifdef, #ifndef, #else, #elif, and #endif are defined to operate as for ...

Primitive - OpenGL Wiki - Khronos Group

19 Jul 2020 ... The term Primitive in OpenGL is used to refer to two similar but ... is broken down into an ordered sequence of base primitives: points, lines, or triangles. ... For example, using GL_TRIANGLES with a number of vertices not ...

Common Mistakes - OpenGL Wiki - Khronos Group

12 Jun 2018 ... OpenGL functions do not work unless an OpenGL Context has been ... and you use shaders at the same time, your rendering speed goes down ...

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