7 Mar 2018 ... The purpose of the Basic Collision Engine is not to replace Box 2D but to allow you to easily do simple collision tests. Believe me, a lot can be done with Basic ...
Simple and Fast Multimedia Library. SFML is multi-media. SFML provides a simple interface to the various components of your PC, to ease the development of ...
Latest stable version · Snapshots. In development versions · Bindings. SFML in other languages · Git repository. GitHub.com · Goodies. Logos · Older versions.
9 Dec 2009 ... These steps are explained in the tutorials, you should read them. http://www.sfml-dev.org/tutorials/1.6/window-events.php. Logged.
UDP is not connection-based, you can send and receive to/from anyone at any ... #include <SFML/Network.hpp> sf::TcpSocket socket; sf::Socket::Status status ...
Time is usually not a big thing, but in a real-time application, it is important to handle it properly, ... IsKeyDown(sf::Key::Down)) Top = Speed * ElapsedTime; }.
It describes them, and shows how to (and how not to) use them. ... is triggered when a mouse wheel moves up or down, but also laterally if the mouse supports it.
How do I setup my development environment to work with SFML? ... This allows you to focus on learning the language and not the SFML API at the same time. ... Name) e.g. www.sfml-dev.org (www is the hostname and sfml-dev.org is the domain name) ... Windows, as mentioned earlier, chose to go down a different route.
It only contains static functions (a single keyboard is assumed), so it's not ... Down. Down arrow. Numpad0. The numpad 0 key. Numpad1. The numpad 1 key.
a status code; header fields (that may be answers to the ones that you ... We'll work on http://www.sfml-dev.org ... sf::Http::Response::Status status = response.